![]() Teleports the currently controlled entity. PlayerName(String), X(Float), Y(Float), Z(Float) Shows the unique ID of the players that spawned and/or last modified the selected structure. Sends a popup message with the given level of severity to the named player. Info, error(String), PlayerName(String), Message(String, in quotes) server_message_to info Schema "Hello Schema!" Info, error(String), Message(String, in quotes)īroadcasts a popup message with the given level of severity to all online players. server_message_broadcast info "Hello server!" Player must be looking at the block they wish the creature to sit on. Sets the creature to a script in /data/scripts/ Makes the select one roam in a small space Renames the selected creature or AI character creature will walk/float to spot the player is looking at. Forces entity into another entities gravity. creature_animation_start TALK_SALUTE loop/dont_loop 1 true/falseĪnimation(string), LoopMode(string), Speed(Float), FullBody(Boolean)ĭebug for gravity on AI creature. Level(Integer), Seconds(Integer), FactionID(Integer) Spawn AI from catalog with factionID at the point you are looking at. Spawn AI from catalog with factionID in random places around you. Teleports the current player to another sector.ĭestroys the selected entity and all docked children entities.ĬatalogName(String), FactionID(Integer), Count(Integer) Stops current ship from acting like an AI. Will make current ship into an AI for a faction. Teleports the currently controlled entity to the players spawnpoint. Jump to an object in the line of sight if possible.ĭisplays the sector of a ship/station by that name. Sets the spawnpoint for this player to the current position. Loads the object and places it in the nearest available spot. Saves the currently entered/selected object in the catalog. PlayerName(string), Count(Integer), Terrain/Ship/Station(String)Īdds all items from a category for a player. PlayerName(String), ElementName(String), Count(Integer)
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