![]() The stuff that comes in the Game of Armored Combat boxed set.Ĭlan Invasion / 3050's-ish tech / Standard level / level 2 Succession wars era / 3025(ish) tech / Introductory level / level 1: For a new player here are the rough distinctions you might want to be aware of: It's almost best to ignore level and for the purposes of match constraints stick to an "era" cap or even a specific year. #BATTLETECH RECORD SHEETS CREATOR MANUAL#Unfortunately rules levels are kind of vestigial and messy and dependent - Total Warfare explicitly says as much but isn’t consistent with itself on the categories it mentions, some record sheets still list numeric levels which TW says are defunct, and the BattleMech manual doesn't address the topic and provides rules for tech that previously was relegated to advance/optional rule books so. Some gaming groups will try to keep it at Standard, because when you start pulling out the Strategic Operations book to see what happens when orbital ships fire capital Autocannons at an infantry position the game starts to slow down too much. Things like RISC tech that can literally explode if you roll poorly. Hardened armor, although common, requires you to refigure the movement of the Mech and physically changes the way you cross out pips on the record sheet. Things get complicated and there's more to track.Įxperimental rules are usually bleeding edge tech that requires a bit of work to keep track of. Things like landmines, or FASCAM missiles that scatter submunitions. They're mostly found in Tactical Operations: Advanced Rules or Advanced Units. Pulse lasers that have a bonus to hit, Ultra Autocannons that can hit twice, Gauss Rifles have a different crit effect, Artemis missiles that buff the cluster roll, etc.Īdvanced rules are tech that significantly change the way the game is played, but are common enough that you might want to include them. Standard rules are anything you can find in Total Warfare, and are basically taking the basic weapon and adding a little extra. Introductory rules are basic things like S/M/L lasers, the standard Autocannons, a PPC, and L/SRMs. The rules level is a general guideline for how high tech a Mech is. ![]()
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